Since its founding in 2008, we've shipped 25 games in many genres using multiple technologies on most mobile devices. We've also engineered our own mobile app management platform, Soaring Wisdom, to support our applications under the Games as a Service (GaaS) model.
CEO and Co-Founder
Kenneth is a 25-year industry veteran, including the past 7 years in mobile. For the first 15 years of his career he was a programmer developing console titles covering the generations of hardware spanning the SEGA Genesis to the PlayStation3. For the last 10 years he has been in such roles as Technical Director, Development Director, Executive Producer, and Studio Head. He directed development of Flying Wisdom's GaaS platform, Soaring, which has been operating Nickelodeon's most important mobile franchise, SpongeBob Moves In, for over a year and a half.
Chief Creative Officer
Eric is a 26-year industry veteran who has worked as a game designer and creative director at high profile companies such as Electronic Arts and Eidos/Crystal Dynamics before transitioning to the social/mobile/tablet space in 2009 as the Chief Creative Officer of Social Gaming Network (SGN), where he played a key role in the early days of tablet applications as well as success at the launch of mobile Free-to-Play gaming. Eric is an expert in translating global IP into video games, including such global icons as James Bond, Sherlock Holmes, Lara Croft, and he is currently designing ongoing successful Live Events for the Nickelodeon game, SpongeBob Moves In. Eric was named one of the Hot 100 Game Developers of 2009 by Edge Magazine, and his work has been nominated for awards by The Writers Guild of America (WGA) and the British Academy of Film and Television Arts (BAFTA).
Creative and Art Director and Co-Founder
Jed is an 18-year veteran of the game industry, spending the past 7 years in mobile gaming. He has experience in almost every discipline in the art and game design pipeline, from environment art on Lord of the Rings: The Two Towers to UI design on Madden NFL Football, and more recently design director on a range of mobile products, including Star Wars Brisksaber, Star Wars Imperial Academy, and Flying Wisdom Studio's iPad launch title, Exo-Planet. In addition he's art directed projects for Yahoo Games, Glu Mobile, and Nickelodeon. Jed's diverse skill set has allowed him to treat creative direction holistically, designing both new mechanics and original IP strong enough to earn multiple publisher partnerships.
Robert J. Wallace is principal of Strategic Alternatives, a consulting enterprise providing business and marketing strategy, positioning, infrastructure development, publisher relationship, and acquisition/divestiture counsel to game developers and publishers, as well as governmental agencies seeking to expand their country’s participation in the global games industry.
Former clients included the following acquisition and IP divestiture activities are: Big Huge Games (sold to THQ in 2008), Bonfire Studios and Newtoy (sold to Zynga in 2010) and Ensemble Studios (sold to Microsoft in 2001). Strategic Alternatives also managed the sale of the City of Heros IP by Cryptic Studios to NCsoft in 2007.
Strategic Alternatives has been involved in generating $100M in transaction value per year for the last several years.
Allen pioneered mobile games for the smartphone generation as an early member of ngmoco. He's won an Apple Design Award for Topple 2 and multiple Strategy Game of the Year awards for Star Defense, both titles he produced. And he was among the first to release games on Android and Windows Phone.
Tony has extensive expertise in television, video games, and online content. He was a partner in Palomar Pictures which became a division of Warner Music Group. Tony produced music videos for artists including Michael Jackson, Madonna, the Rolling Stones, Tom Petty, and Sting, as well as commercial advertising for clients such as Budweiser, Coca-Cola, United Airlines, 7-Up, and Nike.
Tony also founded a PC games development studio in Australia, supervised Cablevision’s launch of the first U.S. HD music video channel, and was founder of a VC-backed, user-generated, avatar music video site.
Jason founded OpenFeint, the Facebook of mobile gaming platforms and the largest social mobile gaming platform in the U.S. He grew the company to 7,000 games, 120,000,000 users, and sold it to GREE International, one of Japan's social gaming leaders, for $104 million after three years.